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Video Game Workout Wii Exercise Games. A few years ago when it was clear that Virtual Reality headsets were going to be a reality, I sensed that this would be the biggest (and maybe the last) opportunity for exergaming to make a “comeback” after it so dramatically burst on the scene and then disappeared back in the mid- 2.

As those of you who’ve followed this blog in any of its previous incarnations (Nutwiisystem. PS3. Fitness. com, 3d.

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Playstation. net) know, the “holy grail” I’d been seeking for so many years was a active gaming experience on a console so immersive and compelling that “you got a workout without even realizing you were exercising”. We’ve come close over the years, with popular games like Just Dance for the Wii, Kung Fu for Kinect for the Xbox One, and Move Fitness for the PS3. But as fun as those games were and as captivating as the experiences became, you never quite forgot that you were in front of a TV as you tried to stay within the game console sensors. So I’ve decided to be an early adopter to virtual reality technology. But that begged the question, do I choose an HTC Vive, an Oculus Rift, or a Playstation VR? In my last post on the subject I went through the rationale of why I was choosing the PSVR and the Playstation 4. The main reason came down to cost: it’d cost close to $2. PC and an Oculus or Vive, when it’d be closer to $8.

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PS4 and a PSVR. But User- friendliness was another reason. I tried out the Vive at my brother- in- law’s place recently and I was impressed by the technology, but as with a lot of things in the PC gaming world, setting it up and using it just felt more involved and “technical” than I would have liked. While I’m a pretty technical person in my work life, in my leisure time, I really just prefer not to think too much to set up hardware and software.

I just want to start using it. So that reinforced my decision to go with the PS4, as Sony has a lot more experience with “plug and play” than Oculus/Facebook or HTC. Honestly, I hadn’t really been planning on getting a Playstation 4. There just aren’t enough hours in a day for me to play console games anymore. Watch The Call Putlocker#.

But with the potential of virtual reality for fitness, suddenly that equation changed. From a perspective of time, I wouldn’t be wasting time playing video games if that playing resulted in me working out and improving my health. And from a cost perspective, the cost would be comparable to buying an expensive piece of home exercise equipment or a gym membership–with the difference being that I’d actually use it. So throwing caution to the wind, I bought a Playstation 4 Pro and a PSVR, knowing full well that there weren’t likely to be any mainstream game developers developing “active games” for them today. This is thanks largely to Microsoft. Remember when they tried to “force” all their users to the Kinect? There was a huge backlash from the gaming community, and most industry experts point to that as the moment that the Xbox One was forever doomed to lag behind the PS4–and that motion controls in gaming officially died.

Not soon after that, Microsoft, Sony, and even Nintendo abandoned active games and motion controls. While executives at Microsoft are probably still scratching their heads at why the Kinect failed, to me the answer has always been obvious. With the exception of Nintendo and maybe one or two independent developers out there like Virtual Air Guitar, most developers just didn’t “get it” when it came to motion controls. They lazily tried to develop video games the way they always did and slap the Kinect interface over them, essentially making motion controls just a proxy for button mashing on a controller.

The result was awkward experience after awkward experience. In a signal that they didn’t “get this” either, a few months ago Sony put out a statement stressing that all PSVR games WOULD require Dualshock Controllers. Luckily there was a backlash the other way and they quickly backtracked and said that some PSVR games MAY NOT require Dualshock Controllers. To Sony’s credit, something else they did was rather than tossing the Playstation Move (which had always been pretty good technology), they’ve decided made it part of the PSVR experience, to the point of including it in the launch bundle.

I think this was prescient of them. While the marketing folks at Sony are clearly skittish, my prediction is that once people try out a few VR games, they will DEMAND motion controls. In other words, players of virtual reality games want to replicate “real” reality–and the reality is that most of us “move” when interacting with our world. But we will probably have to wait a bit. Looking over the launch titles it looks like most games still depend heavily on the Dual. Shock and/or your head movement to control things. And even games that do use the Move controllers seem to do so fairly passively–you use the Move controllers to pick up and examine objects, shoot a gun, and so on.

So as far as the launch titles go, there doesn’t seem to be much as far as “PS4 fitness games” go as far as creating games that will get you sweating and your heart rate up. But hopefully once enough people adopt the technology some independent developers will start to “get it” and develop native VR games that toss away old paradigms. Here’s hoping that someone, somewhere is working on games that’ll let you go boxing, hit a baseball, swing a tennis racket, and so on.

That said, I’m always scouring the Playstation Store online to see if there are any games that might fall into the category of an active game that’s good for a workout. Watch Speed Zone Online Hollywoodreporter. If you hear of any PSVR games that sound like they might be good for exercise and workout (or if you’re a developer working on such a game), definitely let me know in the comments and I’ll be happy to showcase it here.

Having said that, here are some of my first observations about the VR technology itself. Playstation VRTo be honest, my first impressions of my new PS4 really weren’t much different than my old PS3. Granted, it has better better graphics (and still no 4. Watch Horrible Bosses 2 Download. K Blu- Ray…why, Sony, why?).

But outwardly, it doesn’t seem too much different than the big black box that was the PS2 and the big black box that was the PS3. On the other hand, the PSVR unit impressed me as soon as I unboxed it. I decided to go for the launch bundle. Opening the box there were two other boxes, one holding the Playstation Worlds CD, the Move controllers, and the Playstation 4 Camera, and the other with the PSVR unit. They clearly engineered the PSVR box not just to be utilitarian but also to be impressively designed a la Apple. The box is made of thick glossy cardboard, the top cover dramatically opens to reveal the contents (and stays propped open with a built- in strap), and inside you’ll find all the parts neatly organized in other boxes, underneath which is the VR headset itself. It was clearly designed to reflect a premium product.

It could have been an involved process getting it set up, but they made it easy by including a giant instruction manual with big, clear pictures for each step–literally devoting a page for each time you have to unplug or plug a cable. Every included cable is even tagged with a large number tag, which is repeated on the outer box and in the manual. Clearly unlike HTC and Facebook, they intend to sell this to the masses and not just to techies. It’s really hard to mess this up.

The parts consist of the VR headset, a processor unit (controller box), an HDMI cable, a USB cable, an AC adaptor and power cord, a connection cable for the VR headset with two plugs on one end and two jacks on the other, and stereo headphones. If you bought the launch bundle you also got a Playstation 4 camera (required) and Move controllers (required for certain games). They made installation pretty simple. All wires go into what they call the Processor Unit, which is the “brains” of the PSVR.

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